Amusement, Theme Park & Science Centre

Trapped
Non-Member

10809 - 100 Street, Grande Prairie, Alberta, T8V 2M7

Phone: 780-539-3799

WEBSITE

Participants are immersed in a storyline where they must become a modern-day Sherlock Holmes to solve the mystery and escape from the room. There are no physical activities or physical challenges involved in the games. Puzzles are hidden throughout the room. Sequence, logic, lateral, mathematical and word puzzles are just some of the mind-bending challenges awaiting - It may require participants to interact with the room itself. You have 45 minutes to escape. A large visible timer will be counting down for you in each room.